How Do You Know How Many Tix You Have in Roblox

Honey ROBLOX Community:

In the adjacent 30 days, ROBLOX will discontinue Tickets. This is i of the biggest changes we have ever made to our platform. While many of you will welcome this change, I know that many of you volition be concerned. I want to explain our reasoning here, and also share details of the procedure we will go through with this migration.

9 years agone Erik Cassel, John Shedletsky, Matt Dusek and I designed the original ROBLOX economy. At the time, virtual currency was a new concept, and typically only used in online MMO's. Virtual worlds like 2nd Life and Order Penguin were popular, and social platforms like Facebook were simply coming into existence. Smart phone mobile gaming did non exist.

In designing our virtual economy, we decided on ii forms of currency, Tickets and ROBUX. ROBUX formed the backbone of our economy, while Tickets were designed to advantage participation (building stuff and playing the game) without giving out complimentary ROBUX (which would cause aggrandizement for all users who purchased them). At the fourth dimension, it was a mutual practice for many games to take ii currencies.

Nosotros have come a long mode since that time. Today, the economy in ROBLOX is more and more driven by developers, who create imaginative and creative games. Many of these games have their ain currencies, and many of these games provide their own retention bonus systems. We've introduced a host of ways for our developers to make ROBUX. The ticket bonus for place visits has become a very minor cistron to most developers relative to the ROBUX economic system.

Our catalog is going through a like expansion over the adjacent year, as nosotros brainstorm to let ROBLOX developers to sell body parts, hats, gear, animations and other items.

We are removing tickets for a number of reasons. Although familiar to many of us, they are confusing to showtime-time users. Nosotros believe removing tickets will simplify our product in all areas, from the UI to the catalog to user-bookkeeping.

Nosotros have many things in store for the majority of ROBLOX players who practice not desire to become involved with the ROBUX economy. In the catalog, we intend to provide more free items, so that avatar customization without ROBUX continues to be creative and rich. Today, we have introduced two free packages for your character. Going forward, we volition feature the work of top creators in the community as we migrate to a fully customs driven catalog.

At that place will no longer be any Ticket bonus for logging in daily. Equally our platform has matured, we believe the reason to come up to ROBLOX should be the desire to experience incredible things with your friends. We do non desire to incentivize people to "check in" every 24-hour interval.

For our securely engaged users we desire to be able to provide more valuable rewards that are not direct tied to login. While we are going through this xxx day transition, we will be making several gifts bachelor to our users based on their engagement. We volition be announcing these gifts tomorrow on the blog.

At that place is another benefit to removing tickets, and that is it removes the incentive to create alt accounts. We don't believe information technology makes sense to provide a currency bonus to having multiple accounts, equally this drives behavior that is non at the cadre of ROBLOX.

The impetus behind removing tickets is not to brand more money. The primary reasons accept always been product simplicity, botting, and not incentivizing sure behaviors.

For those of you who are vesture developers, we believe that over time you will have a richer opportunity as nosotros expand our catalog to a adjacent generation avatar. We will be lowering the ROBUX toll floor on shirts and pants to help increase the volume of sales of these items for our creators.  We have a roadmap for the future of avatars on ROBLOX, and as these new features curlicue out, new opportunities for clothing designers will follow, making the itemize more robust and high quality.

Users will have thirty days to spend down their Ticket balances on commemorative Ticket items, user ads, or to merchandise them using our currency trading system. In addition, ROBLOX will be awarding gifts over the next couple weeks. By completing tasks on ROBLOX, namely playing and creating, yous volition earn virtual items.

Here is a list of the current changes:

  • Developers will no longer receive Tickets on place visit
  • Users will no longer get Tickets for logging in
  • Price floor is lowered on shirts and pants to R$v
  • First gifts appear in the itemize shortly (future announcement)

Afterward 30 days the post-obit volition happen:

  • Trade currency will close. Users will no longer be able to exchange currency with one another.
  • User ads will be bachelor for purchase in ROBUX only.
  • Users and developers can no longer sell items for Tickets. Items with a Ticket and a ROBUX price volition be available for the ROBUX toll. Items with a Ticket price will take their price converted to ROBUX at a rate of 17:ane
  • Tickets volition no longer exist visible or usable.

Over the next 30 days we'll be selling exclusive, commemorative items as a sendoff for Tickets.

Over the next xxx days we'll be selling exclusive, commemorative items as a sendoff for Tickets.

FAQ:

Q:  I used to spend well-nigh of my fourth dimension on ROBLOX earning the login bonus, and and so shopping for shirts and pants in the catalog for my avatar.  What can I do now?

More than and more, the future of ROBLOX volition be nearly experiencing things with your friends. Almost of our work at ROBLOX is focused on making ROBLOX more than immersive, and available on more platforms, and easier to play with friends. Removing tickets simplifies our efforts to expand in all directions. And information technology will simplify the introduction of our new articulated avatar. Nosotros programme to exist free forever, so yous will accrue these benefits equally we expand to the living room and VR, and as we make our mobile experience increasingly more social and spontaneous.

For those of you specifically interested in grapheme dress-up, more and more developer games are supporting this. Some of our games, like ROBLOX Superlative Model , accept made clothing purchased in the catalog less important, because apparel-up can happen in-game, with your friends.

That said, we will be making more free items available in the catalog, not just shirts and pants.  We expect that all players will withal exist able to customize their avatar for gratuitous in creative and meaningful means.

Q: Will anything supersede the login bonus?

Nosotros want to continue to advantage many of the other activities y'all do on ROBLOX.  We are introducing 3 temporary achievements on ROBLOX. Check the weblog tomorrow for details. We want to continue to celebrate your accomplishments – and yous guys do and so much more than than but log in!

Q:  I accept a business making wear on ROBLOX. Will I make less money going forrad?

Nosotros are reducing the cost floor on shirts and pants from R$10 to R$five. We are reducing the cost floor to ensure that creators have more than freedom to sell items at lower prices, now that tickets will be removed. Nosotros volition besides be holding regular contests for clothing makers going forward. They volition be creating the clothing for our new users and we'll also exist featuring their clothing in the itemize for all users.

Over time, our catalog will be largely stocked with customs created items for all categories, including body parts, animations and gear. All items in the catalog volition go through a selection process where we choice the best items for sale, along with the best items that are freely bachelor for everyone. For those items that are freely distributed, there will be fantastic rewards to the catalog developers.

Q:  Tickets were a reward for developers who made great content. How can they be rewarded at present?

Developers can at present monetize their game with developer products, gamepasses, and the affiliate program.  ROBLOX developers can greenbacks out their ROBUX for dollars which can be spent in the real globe.

Q:  Without tickets, how tin can developers to advertise their games?

In addition to user ads, ROBLOX has introduced Sponsored ads which allow developers to more effectively annunciate their games. User ads will continue to be available in the future for ROBUX and nosotros believe this volition increase the quality of user ads on the site.  Both forms of ads are profitable for users who are advertising virtual items and games that sell developer products.  We will continue to work on both systems to provide you boosted stats so that you lot know simply how assisting running ads on ROBLOX.

Q: How can new Developers go started without Tickets?

ROBLOX is a place where many game developers get their start. We are committed to making sure new developers go their games discovered. To that end we have created a new electronic mail accost – featuredgames@roblox.com – for you to submit your up and coming games to. These submissions will be reviewed by our marketing squad and submissions that meet our editorial standards could end up in the featured games sort.  Nosotros've as well identified the top ways our developers are making money in their games and provided this information to you lot in the Developer section of the site. Soon we'll release more templates for budding designers to use when creating clothes and items.

Q:  How volition summit ROBLOX developers be affected by this?

ROBLOX developers will no longer receive Tickets on place visit. Currently, simply a very small portion of our top developers' income is from Tickets.

Nosotros are committed to helping our developers earn money.

Nosotros plan to expose additional stats on all-time-selling products so devs have better insight into what is performing well. We will continue to provide new stats for devs and new platforms and users to help devs earn more. We think that this change will increase sales by more than than the income lost and volition end up being a positive modify for developers long term.

Q:  If it's nigh simplifying the economic system why aren't we getting a small stipend of ROBUX for connected logins?

This would make it even more attractive to create alts and bots.

Q:  If it's nearly botting, why don't you merely implement ways to counteract that, like only application currency for spending at least x minutes in a game?

In full general, anything we advantage with currency volition ultimately exist botted.

Q:  ROBLOX is greedy for taking away complimentary currency.

Every dollar nosotros make at ROBLOX gets poured dorsum into the company. Different many other kid (and developed) virtual worlds, MMOs, and social networks, we are growing rapidly and take an enormous opportunity ahead of the states.

Our vision is to Ability the Imagination of our community, and to do it more immersively and more socially. Removing tickets is not about greed. It is almost simplifying the platform, removing bots and alts, and paving the fashion for a ROBLOX that is bigger, more than engaging, and more fun than e'er earlier.

Q:  ROBLOX doesn't intendance about base-level players, the bulk of our Monthly Active Users.

Every player who ever supports u.s.a. through ROBUX or Builders Guild was originally a base of operations-level actor. We sympathize this dearly. We understand that if we brand ROBLOX less bonny for base of operations-level players, over time we volition have fewer monetizing players.

Q:  Is ROBLOX in financial problem?

Nosotros are assisting and will exist hiring xl+ additional employees in 2016, 100% supported by our profits.

We accept a lot planned as we make this transition. Every day will mean a new exclusive Good day to Tickets item – be certain to bank check back in the catalog or cheque out our handy agenda with images, prices, and on auction dates for these exciting commemorative items.

I want to thank you for playing ROBLOX over these past (near) 10 years.

Truly,

David Baszucki

Founder and CEO

heitmannwoothe.blogspot.com

Source: https://blog.roblox.com/2016/03/saying-goodbye-to-tickets/

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